FORZA HORIZON 2: Took environments from white-box stages through to final art and polish alongside the fantastic team at Playground Games. [TRAILER]





CANARY FACILITY: Designed and concepted by me, Canary Facility is a hand-painted scene created to study Modular Design within a Sci-Fi Environment for my Final Year Dissertation. [UDK]





THRONE ROOM: A Darksiders themed scene limited to 15 unique assets and 512x512 textures created for an experiment into Handheld Games Environment Workflow. [UDK]





EGYPTIAN RUINS: A hand-painted re-imagination of Soul Calibur II’s "Egyptian Ruin’s" stage created off the back of Polycounts BRAWL Competition, designed with modularity in mind. [UDK]